Champion & Blessings rebalance, and more!
In this update we’ve rebalanced some Champions and Blessings, improved some of our existing features, and implemented battle fixes. Here’s what’s new:
Champion Rebalance
Errol
[Skill 2 – Helmbreaker]– Skill changed.
Old version: Attacks 1 enemy 3 times. Has an extra 30% chance of inflicting a critical hit. Each hit has a 50% chance to ignore DEF.
New version: Attacks all enemies 2 times. Has an extra 30% chance of inflicting a critical hit. Each hit will ignore 15% of the target’s DEF.
– Damage multiplier per hit increased. Overall damage output decreased due to reduced number of hits.
[Skill 3 – Negation]– Skill changed.
Old version: Steals all buffs from a target enemy, then attacks the target. Has an extra 30% chance of inflicting a critical hit.
New version: Attacks 1 enemy. Removes all debuffs from this Champion and steals all buffs from the target before attacking. Has an extra 30% chance of inflicting a critical hit. Grants an Extra Turn if the target is killed.
– Aura changed.
Old version: Increases Ally ATK in Dungeons by 35%.
New version: Increases Ally ATK in all Battles by 28%.
Vlad the Nightborn
[Skill 3 – Mind Shroud]– Skill changed.
Old version: Attacks 1 enemy 2 times. The first hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. The second hit has a 75% chance of placing a [Block Active Skills] debuff for 2 turns.
If both debuffs are placed, places a [Perfect Veil] buff on this Champion for 2 turns.
New version: Attacks all enemies. Has a 75% chance of placing a 60% [Decrease DEF] debuff and a [Block Active Skills] debuff for 2 turns.
Places a [Perfect Veil] buff on this Champion for 2 turns.
– Damage multiplier per hit increased. Overall damage output decreased due to reduced number of hits.
– Aura changed.
Old version: Increases Ally C. RATE in Arena battles by 30%.
New version: Increases Ally C. RATE in all Battles by 24%.
Blessings Rebalance
Dark Resolve
– At Level 6 Awakening, the chance of blocking [Freeze], [Provoke], and [True Fear] debuffs has increased from 20% to 25%, and there is now no longer a cooldown.
Phantom Touch
– The chances of inflicting Bonus Damage has decreased at the following Awakening Levels. At Level 6 Awakening, the chance remains at 100%. The decreases are as follows:
– Level 1 – chance decreased from 20% to 15%.
– Level 3 – chance decreased from 40% to 30%.
– Level 5 – chance decreased from 100% to 75%.
Indomitable Spirit
– At Level 6 Awakening, the chance of blocking [Stun], [Sleep], and [Fear] debuffs has increased from 20% to 25%, and there is no longer a cooldown.
Miracle Heal
– Increased chance to restore destroyed MAX HP when healing. Heal percentage has also been increased at all Awakening Levels. The increases are as follows:
– Level 1 – 30% chance to restore destroyed MAX HP increased to 50%. Restored HP increased from 5% to 10%.
– Level 3 – 50% chance to restore destroyed MAX HP increased to 75%. Restored HP increased from 5% to 15%.
– Level 5 – 75% chance to restore destroyed MAX HP increased to 100%. Restored HP increased from 10% to 20%.
– Level 6 – Restored HP increased from 15% to 30%.
Survival Instinct
– The percentage by which the Champion’s Turn Meter has increased at the following Awakening Levels. At Level 6 Awakening, the Turn Meter fill has no turn restrictions. The increases are as follows:
– Level 1 – Turn Meter fill increased from 2% to 5%.
– Level 3 – Turn Meter fill increased from 4% to 7%.
– Level 5 – Turn Meter fill increased from 7% to 10%.
Lethal Dose
– Increased the damage enemies receive from [Poison] debuffs at the following Awakening Levels:
– Level 1 – [Poison] damage increased from 10% to 25%.
– Level 3 – [Poison] damage increased from 25% to 50%.
– Level 5 – [Poison] damage increased from 50% to 100%.
Chainbreaker
– Removed the 3-turn cooldown for a chance of removing [Stun], [Freeze], [Sleep], [Provoke], [Fear], [True Fear], or [Petrification] debuffs at the start of the Champion’s turn.
– Increased the chance of removing debuffs at certain Awakening Levels. At Level 5 and 6 Awakening, also increased the chances and percentage by which the Champion’s Turn Meter is filled when hit. The increases are as follows:
– Level 1 – Increased chance of removing debuffs from 5% to 10%.
– Level 3 – Increased chance of removing debuffs from 10% to 15%.
– Level 5 – Increased 10% chance of filling Turn Meter by 10% to 20% chance of filling Turn Meter by 20%.
– Level 6 – Increased chance of removing debuffs from 15% to 25%. Also increased 25% chance of filling Turn Meter by 10% to 40% chance of filling Turn Meter by 20%.
Incinerate
– Increased the damage inflicted by [HP Burn] debuffs placed by the Champion with this Blessing in the Arena at certain Awakening Levels. The increases are as follows:
– Level 1 – [HP Burn] damage increased from 10% to 25%.
– Level 3 – [HP Burn] damage increased from 25% to 50%.
– Level 5 – [HP Burn] damage increased from 50% to 100%.
– At Level 6 Awakening, decreases enemy Turn Meter instead of MAX HP when they receive damage from [HP Burn] debuffs.
Temporal Chains
– No longer decreases each enemy’s SPD for each buff they are under at the start of the Round.
Life Harvest
– Increased the percentage by which the enemy MAX HP is destroyed at certain Awakening Levels. At Awakening Levels 3, 5 and 6, increased the percentage by which the Turn Meter is filled. The increases are as follows:
– Level 1 – Increased destroyed MAX HP from 6% to 10%.
– Level 3 – Increased destroyed MAX HP from 6% to 20%. Also increased Turn Meter fill from 5% to 10%.
– Level 5 – Increased destroyed MAX HP from 15% to 30%. Also increased Turn Meter fill from 10% to 20%.
– Level 6 – Increased destroyed MAX HP from 20% to 40%. Also increased Turn Meter fill from 15% to 30%.
Brimstone
– Decreased the chance of placing a [Smite] debuff at certain Awakening Levels, except for Level 6. The [Smite] debuff now only becomes protected at Level 5, and guaranteed at Level 6. The decreases are as follows:
– Level 1 – Decreased chance of placing [Smite] debuff from 20% to 15%.
– Level 3 – Decreased chance of placing [Smite] debuff from 40% to 30%.
– Level 5 – Decreased chance of placing [Smite] debuff from 70% to 60%.
Other changes and battle fixes
– Fixed a series of bugs that occurred when a Champion was turned into a Sheep before the first turn was taken.
– Fixed a bug that caused a Battle to freeze when Tolf the Maimed used his second skill, Cut Wide Open.
– Fixed a bug that caused a Champion equipped with 3 Reaction Accessories to change critical hits into normal hits with 100% chance instead of 75% chance when attacked.
– Fixed a bug so that Ultimate Deathknight’s HP bar is increased by his Passive skill Didn’t Need ‘Em after an [Block Passive Skills] debuff expires on him.
– Fixed a bug that resulted in a second activation of the Evil Eye Mastery if Sinesha used her Burning Wave skill.
– Fixed a bug so that selecting the “Start Auto-Climb” checkbox in Doom Tower doesn’t disable active “Continue Multi-Battle even if you lose a Battle” checkboxes in the Multi-Battle settings in other locations.
– Fixed a visual bug that caused a red dot indicator to display on the Playtime Rewards icon in the Bastion on mobile when all rewards had been claimed except the Plarium Play-specific Playtime Rewards.
– Fixed a bug that caused the stat changes from Artifacts not displaying after upgrading them and returning to the Collection.
– Fixed a bug that caused some players to not receive the XP Barrel reward for completing the “Connect your account to a Plarium ID” achievement.
– Fixed a bug that caused all Playtime Rewards to become available after fighting the Iron Twins during the daily reset.
Update provided by Plarium